Camera: .h, .cpp ================ The Camera class represents the viewer in 3D space, and serves as a storage for the 4 by 4 *view* matrix used when rendering. As such, it only has functions modifying that matrix. How to use it? -------------- Construct the Camera and hold the reference to it as long as you want to use it: :: Camera::Camera(); //eg. auto myCamera = sge::Camera(); Details ------- Like the :doc:`Object ` class, it stores a 4 by 4 matrix and recalculates it only when the position, location or scale of the camera has been modified. To modify its position, location and scale, use: :: void setTransform(glm::vec3 pos, glm::vec3 rot, glm::vec3 scale); //or void setPos(float posX, float posY, float posZ); void setRot(float rotX, float rotY, float rotZ); To get its position and rotation, use: :: glm::vec3 pos(); glm::vec3 rot();