SkyboxTexture: .h, .cpp ======================= SkyboxTexture holds 8 individual OpenGL textures that can be rendered to a cube to give the illusion of a sky or background. How to use it? -------------- Construct the SkyboxTexture by supplying it with a path: :: SkyboxTexture::SkyboxTexture(fs::path); //eg. auto mySkybox = sge::SkyboxTexture("path/to/file"); Then, set the skybox to render every frame by calling (e.g.): :: sge::Renderer::setCurrentSkyboxTex(&mySkybox); Details ------- Skybox format ************* A skybox is composed of 6 image files with the same base and file type, but ending with ``_bk, _ft, _lf, _rt, _up, _dn`` (back, front, left, right, up and down textures, respectively). The path supplied to SkyboxTexture constructor does not include any of those extensions. For example, if you have files named ``.\\miramar_bk.png, .\\miramar_up.png, ...``, supply the path ``".\\miramar.png"`` to the constructor Internal texture loading ************************ Internally, the 6 textures are loaded similarily to the normal Texture class. Rendering ********* Skyboxes generate a new VAO with the ID of 1001 and configure one attrib. array for storing the vertices of a cube. They also compile a custom shader.