Texture: .h, .cpp ================= The Texture class represents an image as used by OpenGL. It sends image data (either from a file loaded by DevIL or supplied by the user) to OpenGL and stores the OpenGL handle of the texture. How to use it? -------------- Create it either by using the contructor with a path: :: Texture::Texture(fs::path); //eg. auto myTex = sge::Texture("path/to/file"); (which will load the texture from the supplied file) or the contructor with the raw pixel data: :: Texture(GLubyte* data, int w, int h, GLenum format); //eg. auto myTex = sge::Texture(myDataPtr, 512, 512, GL_RGB); Which will load ``w * h * 3`` bytes from myDataPtr and send it to OpenGL with the format of ``format`` (for example ``GL_RGB`` or ``GL_BGR``). Details ------- Refer to the .cpp file (more specifically, ``void loadFromFile()`` and ``void makeTexture()``) to see how the textures are loaded from files or raw data.