Hello! This is the ScapeGameEngine project documentation. ScapeGameEngine is a small OpenGL game engine written in C++, and supporting Windows. It is currently developed just by me, Forwardspace.
If you are somehow still interested, check out the Quick Start Guide to the left - a couple of lines of code later and you’re golden (barring the not-so-fast installation procedure)!
Currently, some of its features include:
- mesh rendering
- shader support
- input support
- mesh loading
- Windows! A lot of windows!
I’m currently working on the following:
- GUI system (about half-way done to the minimal working prototype)
- an editor
- instanced rendering
Table Of Contents¶
- Renderer: .h, .cpp