ScapeGameEngine
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Usage
Classes
Renderer: .h, .cpp
Objects
Textures
Managers
Miscellaneous
Physics
ScapeGameEngine
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Classes
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Classes
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Renderer: .h, .cpp
Usage
Rendering
Callbacks
Internal
Objects
Camera: .h, .cpp
How to use it?
Details
Mesh: .h, .cpp
struct Vertex3D
struct Vertex2D
struct MeshInVBOs
class Mesh
How to use it?
Object: .h, .cpp
class Object
namespace ObjectType
StaticObject: .h, .cpp
How to use it?
Details
Textures
PackedTexture: .h, .cpp
namespace PackedTextureType
class PackedTexture
How to use it?
Details
SkyboxTexture: .h, .cpp
How to use it?
Details
Skybox format
Internal texture loading
Rendering
Texture: .h, .cpp
How to use it?
Details
Managers
BufferManager: .h, .cpp
struct …
class BufferManager
How to use it?
Miscellaneous
EventHandling: .h
How to use it?
Defining new events
Setting up listeners
Setting up handlers
Raising Events
Notes
FPSCamera: .h, .cpp
class FPSCameraController
How to use it?
ParsedXML
How to use it?
Physics
PhysicsObject: .h
class PhysicsObject
RigidPhysics
class RigidPhysicsObject
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