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Classes¶

  • Renderer: .h, .cpp
    • Usage
      • Rendering
      • Callbacks
      • Internal
  • Objects
    • Camera: .h, .cpp
      • How to use it?
      • Details
    • Mesh: .h, .cpp
      • struct Vertex3D
      • struct Vertex2D
      • struct MeshInVBOs
      • class Mesh
        • How to use it?
    • Object: .h, .cpp
      • class Object
      • namespace ObjectType
    • StaticObject: .h, .cpp
      • How to use it?
      • Details
  • Textures
    • PackedTexture: .h, .cpp
      • namespace PackedTextureType
      • class PackedTexture
        • How to use it?
        • Details
    • SkyboxTexture: .h, .cpp
      • How to use it?
      • Details
        • Skybox format
        • Internal texture loading
        • Rendering
    • Texture: .h, .cpp
      • How to use it?
      • Details
  • Managers
    • BufferManager: .h, .cpp
      • struct …
      • class BufferManager
    • How to use it?
  • Miscellaneous
    • EventHandling: .h
      • How to use it?
        • Defining new events
        • Setting up listeners
        • Setting up handlers
        • Raising Events
      • Notes
    • FPSCamera: .h, .cpp
      • class FPSCameraController
        • How to use it?
    • ParsedXML
      • How to use it?
  • Physics
    • PhysicsObject: .h
      • class PhysicsObject
    • RigidPhysics
      • class RigidPhysicsObject

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