Hello! This is the ScapeGameEngine project documentation. ScapeGameEngine is a small OpenGL game engine written in C++, and supporting Windows. It is currently developed just by me, Forwardspace.

If you are somehow still interested, check out the Quick Start Guide to the left - a couple of lines of code later and you’re golden (barring the not-so-fast installation procedure)!


Currently, some of its features include:

  • mesh rendering
  • shader support
  • input support
  • texturing
  • mesh loading
  • Windows! A lot of windows!

I’m currently working on the following:

  • GUI system (about half-way done to the minimal working prototype)
  • an editor
  • instanced rendering